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The Guitar Hero
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Sun Mar 16, 2008 8:27 pm    Post subject: Reply with quote
@Xtian (or anyone for that matter): if you can help me make this PrC better, i would be delighted to hear from you.

The Guitar Hero

Bards usually learn one or more instruments when it comes to a performance, but there are a few who train so rigorously that they create brand new possibilities for their music...one of these is the guitar hero.

His sinister strumming and manic melody make the guitar hero a favorite among taverns, where people want to just let it all out. People from higher standards of living resent these people, saying that all they do is merely noise, not music.

The guitar hero's skills, however, are not to be undermined. He may have stunted his spellcasting, but his wild rhythms stirrs the souls of his allies, urging them to fight till the bitter end. He can also use his music to damage his foes, and as being the chaotic performer that he is, he is willing to destroy his instrument in order to ensure victory.

Prerequisites:
Skills: Perform (String Instrument) 8 ranks, Concentration 8 ranks,
Alignment: Any Chaotic
[b]Special: Bardic Music ability
Special: [/b]Must spend 1 week of rigorous practice with his guitar

Hit Die: d6
BAB: Average
Fort/Ref/Will: Poor/Good/Good
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Intimidate (Cha), Jump (Str), Knowledge (Arcana)(Int), Knowledge (Local)(Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (None), Spot (Wis), Swim (Str), Tumble (Dex)

Skill Points: 4 + Int Mod

Class Features:

Bardic Music: The Guitar Hero’s class levels stack with those of a Bard to determine the number of daily uses of Bardic Music.

Soundcheck: The Guitar Hero dedicates a lot of time perfecting his craft, so much in fact that part of his soul is now embedded into it. Everyday he must practice with his guitar for at least 15 minutes or he won’t be able to use perform (string instrument) or any of The Guitar Hero’s abilities.

Rock On!(Su): The Guitar Hero starts his performance by doing a fast, repeating melody, boosting his allies’ energy. As a swift action that doesn't provoke attack of opportunity, he uses a daily use of his bardic music ability to start playing his guitar wildly. During this stance all allies (including himself) within 30 feet who can hear the guitar hero play gains an additional 5ft to speed. The effect lasts for as long as they hear the guitar hero play. If he stops playing, the effect ends. Once he starts playing, he can continue to do so for a number of rounds equal to 5+guitar hero’s class level+dex modifier. The guitar hero can only do guitar tricks while in this form. If he is damaged in anyway, he must make a DC 20 Concentration check. If it succeeds, he continues playing, but if he fails, he immediately stops playing. Rock On! is a mind-affecting ability. The speed bonus increases to 10ft at 6th level.

In this form, you can do various “Guitar Tricks”. Each guitar trick expends a daily use of his bardic music ability (except for bardic fusion). All guitar tricks require hearing the guitar hero play. The Guitar Hero doesn't lose his stance when doing these tricks (except for grand finale). Also, the speed bonus granted by rock on! doesn't disappear either.

Aggressive Rhythm(Su): As a swift action, a guitar hero with 9 or more ranks in perform (instrument) can produce a heavy sound, encouraging his allies to fight on. All allies (including himself) affected within 30 feet gain +1 morale bonus to attack and damage rolls. The effect lasts for as long he maintains his rock on! form. The bonus increases to +2 at 5th level and +3 at 9th. This ability stacks with inspire courage. This is a mind-affecting ability.

Bardic Fusion(Ex): Mastery of his guitar allows the hero to play multiple songs at a time. A guitar hero with 10 or more ranks in perform (instrument) can use bardic music while retaining his form. He must only use his perform (string instrument) when doing checks on bardic music.

Angry Chord(Su): As a swift action, a guitar hero with 11 or more ranks in perform (string instrument) can damage his foes with a strum of his guitar. First the guitar hero makes a perform (string instrument) check. The target must hear the guitar hero play to be affected. Angry chord deals 2d6 of sonic damage per class level to one target within 30 feet, although a will save halves the damage. The DC is result of the perform (instrument). At 7th level, he can choose to deal 2d6 per class level to one target of half of it to all foes within 30 ft.

Mad Solo(Su): As a swift action, a guitar hero with 12 or more ranks in perform (string instrument) can do one massive musical piece. All allies (including himself) affected within 30 feet gain DR 1/-. For every 3 rounds (including the first) that the guitar hero continuously performs a mad solo, meaning he using this ability 3 times in a row, the damage reduction increases by 1. The effect lasts for as long he maintains his rock on! form. At 9th level, the initial DR and its increase is now 2 instead of 1. Mad Solo is a mind-affecting ability.

Amp it Up!: As a swift action, a guitar hero with 13 or more ranks in perform (instrument) can double the radius of his guitar tricks and bardic music for a number of rounds equal to half his class level (rounded down)

Power Slide(Ex): As a swift action that doesn’t provoke attacks of opportunity, an 8th level guitar hero can move by sliding on his knees or rolling. First he makes a Tumble Check. For every 10 points of the Tumble result, he can move 5ft. This movement doesn’t provoke attacks of opportunity. At 8th level he now moves 5ft per 5 points. He cannot use this ability when he is underwater or flying. Also he takes a -5 penalty on difficult terrain.

Grand Finale(Su): The ultimate of all tricks, all your energy is concentrated on your guitar, then in one action slamming in into the ground, creating one big effect. First you must have been able to maintain your rock on! form for at least 5 rounds. Then as a full round action, you strike your guitar at the ground, totally destroying it. In addition to hearing the guitar hero, they must also see him destroying the guitar. Affected allies (including himself) within 60 feet gain a +5 bonus on attack and damage rolls, +5 bonus on all saves, DR 5/-, +5d10 temporary hp, and +10 ft to speed for 5 rounds . The morale bonuses and temporary hp stack with other bonuses from other abilities (such as inspire courage). If there is damage reduction, temporary hp, or speed bonuses from other abilities, he chooses the better. enemies within 60 ft must make a will save (for its DC, roll a perform(string instrument). result is its DC) or be stunned for 1d6 rounds. Because a part of his soul is within the guitar, he can mend it back together just by holding at least a string and a wooden piece from the guitar in his hand for 1d4 hours. Grand Finale is a mind-affecting ability.

I would love to know what you think guys, 'cause i really wanna try it out in a campaign before 4th ed comes out...

oh yeah and i'll go put descriptions on it after the final version..
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Xtian
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Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
Post Posted: Mon Mar 17, 2008 2:05 am    Post subject: Reply with quote
I've split this into its own thread. I haven't read the entire thing yet i'm quite busy and sleepy right now.
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Xtian
Goderator

Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
Post Posted: Wed Mar 19, 2008 12:41 am    Post subject: Reply with quote
For starters, I generally like the language of your material. And I enjoyed reading it.

Quote:
Alignment: Any Chaotic


Why only chaotic?

Quote:
Special: [/b]Must spend 1 week of rigorous practice with his guitar


It is assumed that the characters practice with their stuff during downtime so this is redundant.

Quote:
Rock On!(Su): The Guitar Hero starts his performance by doing a fast, repeating melody, boosting his allies’ energy. As a swift action that doesn't provoke attack of opportunity, he uses a daily use of his bardic music ability to start playing his guitar wildly. During this stance all allies (including himself) within 30 feet who can hear the guitar hero play gains an additional 5ft to speed. The effect lasts for as long as they hear the guitar hero play. If he stops playing, the effect ends. Once he starts playing, he can continue to do so for a number of rounds equal to 5+guitar hero’s class level+dex modifier. The guitar hero can only do guitar tricks while in this form. If he is damaged in anyway, he must make a DC 20 Concentration check. If it succeeds, he continues playing, but if he fails, he immediately stops playing. Rock On! is a mind-affecting ability. The speed bonus increases to 10ft at 6th level.


Swift actions generally don't provoke aoo.
Concentration check is odd. Should be 10+damage dealt or no concentration check at all since it is a supernatural ability.
And also, why dex? Use constitution since it checks limit of physical exertion, not the user's nimbleness.

Quote:
Angry Chord(Su): As a swift action, a guitar hero with 11 or more ranks in perform (string instrument) can damage his foes with a strum of his guitar. First the guitar hero makes a perform (string instrument) check. The target must hear the guitar hero play to be affected. Angry chord deals 2d6 of sonic damage per class level to one target within 30 feet, although a will save halves the damage. The DC is result of the perform (instrument). At 7th level, he can choose to deal 2d6 per class level to one target of half of it to all foes within 30 ft.

20d6 sonic damage as a swift action at a cost of a bardic music? Every round? Whoa.

Quote:

Amp it Up!: As a swift action, a guitar hero with 13 or more ranks in perform (instrument) can double the radius of his guitar tricks and bardic music for a number of rounds equal to half his class level (rounded down)

What was the radius again? Ah yes.. 30 ft.

Quote:
Power Slide(Ex): As a swift action that doesn’t provoke attacks of opportunity, an 8th level guitar hero can move by sliding on his knees or rolling. First he makes a Tumble Check. For every 10 points of the Tumble result, he can move 5ft. This movement doesn’t provoke attacks of opportunity. At 8th level he now moves 5ft per 5 points. He cannot use this ability when he is underwater or flying. Also he takes a -5 penalty on difficult terrain.


Too powerful. It's like a free movement every turn. You can tone it down. Iirc, the DC to make a 5ft step 10 ft is DC 40. With this ability, a tumble check of dc 40 is like 40 ft.

Quote:
Grand Finale(Su): The ultimate of all tricks, all your energy is concentrated on your guitar, then in one action slamming in into the ground, creating one big effect. First you must have been able to maintain your rock on! form for at least 5 rounds. Then as a full round action, you strike your guitar at the ground, totally destroying it. In addition to hearing the guitar hero, they must also see him destroying the guitar. Affected allies (including himself) within 60 feet gain a +5 bonus on attack and damage rolls, +5 bonus on all saves, DR 5/-, +5d10 temporary hp, and +10 ft to speed for 5 rounds . The morale bonuses and temporary hp stack with other bonuses from other abilities (such as inspire courage). If there is damage reduction, temporary hp, or speed bonuses from other abilities, he chooses the better. enemies within 60 ft must make a will save (for its DC, roll a perform(string instrument). result is its DC) or be stunned for 1d6 rounds. Because a part of his soul is within the guitar, he can mend it back together just by holding at least a string and a wooden piece from the guitar in his hand for 1d4 hours. Grand Finale is a mind-affecting ability.


Laughing

I approve this.

This and quickie's and oghma's prestige classes can use some .... playtesting. ^__^
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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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