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Custom PRC building
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Would you miss the PRC system?
  Yes  
100%
 100%  [ 3 ]  
  No  
0%
 0%  [ 0 ]  
Total Votes : 3

 
quickbrownfox
Adult Dragon

Joined: 29 Dec 2006
Posts: 163
Location: TSAB Section 6 Headquarters
Post Posted: Sun Mar 16, 2008 5:33 pm    Post subject: Custom PRC building Reply with quote
Since 4th ed's coming pretty soon, Lets enjoy the last 3.5 time we have before it gets old. Using this thread to post Custom PRCs. Comments/suggestions are appreciated. Flaming is not.
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quickbrownfox
Adult Dragon

Joined: 29 Dec 2006
Posts: 163
Location: TSAB Section 6 Headquarters
Post Posted: Sun Mar 16, 2008 5:33 pm    Post subject: Reply with quote
Holy Knight

Prerequisites:
lawful good or lawful neutral
nonevil deity
BAB +5
Knowledge(Religion) 8 ranks
Weapon focus(any sword)
Ability to turn undead
Special: must be ordained as a holy knight by a religious order

Hit Dice: d10
Skills(2+int): Concentration (Con), Craft (Int), Diplomacy (Cha),
Handle Animal (Cha), Heal (Wis), Knowledge (History) (Int),
Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense
Motive (Wis).

Progressions: Full BAB, Good Will

Class features:
Divine spellcasting progression at even levels

Turn progression

Holy Sword: By channeling divine energy through your blade, you may
unleash devastating attacks to detroy your foes. Each use of a holy sword
ability expends a certain number of turn attempts. A Holy Sword
ability's save(if any) is 10 + Holy Knight levels + cha mod. Use of Holy
Sword is a standard action that does not provoke attacks of opportunity.
Holy sword can only be used when wielding a sword you have weapon focus on.

>Stasis sword: At 1st Level, A holy knight can spend a turn attempt
to impede a group of enemies. This has a range of 5ft per Holy Knight level
and deals 1d6 damage in a 5ft burst per 2 holy knight levels, reflex half.
Those who fail their reflex save are slowed for 1d4 rounds. Deals half cold,
half divine damage.

>Split punch: At 3rd level, a Holy Knight can spend a turn attempt
to mark his foe for death. This has a range of 5ft per holy Knight level and
deals 1d4 divine damage per 2 holy knight levels. Will half. Those who fail their
will saves take a -2 penalty to AC and saves for 1d4 rounds.

>Crush punch: At 5th level, a Holy knight can spend 3 turn attepts to
slay a living foe. This has a 10ft range and kills a living target unles it
passes a fortitude save. Deals 2d8 divine damage on a passed save. Death Effect.

>Lightning Stab: At 7th level, a holy knight can spend 2 turn attempts
to silence enemies with a thunderous bolt. This deals 1d8 damage per 2 Holy
knight levels, Reflex half. Those who fail their saves are silenced for 1d4 rounds.
Deals half electricity, half divine damage.

>Holy explosion: At 9th level, a holy knight can expend 4 turn attempts
to unleash a torrent of holy energy on the battlefield. This is a 60ft line
that deals 10d8 damage, reflex halves sonic damage. Those affected must also
pass a will save or be confused for 1d4 rounds. Deals Half sonic, half
divine damage.

Smite evil: At 3rd level, you gain the ability to smite evil. As paladin
smite evil. An additional use at 7th level. Stacks with other classes with
smite evil for bonus damage.

Extra turning: Get extra turning as a bouns feat at 5th level.

Holy Swordsman: At 10th level, During a full attack action, you may use a
holy sword ability as a free action, if you do, you lose your first attack.
(ex. a bab +16 character can use holy sword, but makes only 3 attacks at
+11/+6/+1 instead of 4)

Note: Holy Knights who lose their deity's favor/become not lawful
good/neutral, lose the benefits of this class, as well as cannot progress
further until atonement is given.

Multiclass note: paladins can freely multiclass to Holy Knight.

Flavor/Design comments: This was inspired by FF Tactics Holy Knight. Used the flavor of a holy enforcer. Tried to emulate the effects of holy sword as closely as possible to the game without causing too much confusion. Though it is notable that there are arguably evil holy knights in FFT, best not to add the confusion in Dnd conversion.
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Xtian
Goderator

Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
Post Posted: Sun Mar 16, 2008 5:42 pm    Post subject: Reply with quote
TIme to playtest this on erwin's one shot!
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Sun Mar 16, 2008 9:22 pm    Post subject: Reply with quote
I have two PrCs in mind:
Shadow Stalker -- 10 lvls (basically shadow hand discipline specialist martial adept PrC)
Alchemist/ Brewmaster -- 5 levels (3/5 spellcasting class; able to brew up to 5th level spells Very Happy )
Sadly, too tired to post it Very Happy
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