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4Ed is coming!!! Goto page 1, 2, 3, 4, 5  Next
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Xtian
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Post Posted: Fri Aug 17, 2007 1:15 am    Post subject: 4Ed is coming!!! Reply with quote
What are your thoughts fellow gamers?
Few links to keep you interesting.

http://www.wizards.com/default.asp?x=dnd/welcome <---Clock
http://www.enworld.org/showthread.php?t=204119 <---Enworld Discussion
http://forums.gleemax.com/forumdisplay.php?f=686 <--- Specific FOrum
http://theminiaturespage.com/news/519193/ <--Release May next year?
http://forum.vgames.co.il/showthread.php?t=1037805 <--- Another one saying the release is May next year.

My thoughts right now are (1 )it is not a matter of if but a matter when. (2)Are we ready? (3) Is it backward compatible?
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boy_bakal
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Post Posted: Fri Aug 17, 2007 2:25 am    Post subject: Reply with quote
Too early. I mean AD&D was around for close to 30 years, then 3E hit the shelves at the turn of the century. And now, not ten years later, another edition is coming out... what is this, Magic the Gathering?

I don't know if I can support 4th Edition. I mean I want to, it's just that I might not be able to, financially speaking. If we have to play DnD 3.5 from now until the end of time, well, I could live with that.

Seriously, I don't like that release date. I could handle something like, say, 2012 or so, but May of next year? Suddenly anyone who's purchased a sourcebook within the last six months just got screwed big time.
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Xtian
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Post Posted: Fri Aug 17, 2007 1:32 pm    Post subject: Reply with quote
More 4ed news!!!

'D&D 4th Edition' Announced at Gen Con
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BJ
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Post Posted: Sat Aug 18, 2007 4:51 pm    Post subject: Reply with quote
At least, from what I can see, they are trying to mod the fighter. Which is cool, I suppose.
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BJ
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Post Posted: Sat Aug 18, 2007 5:17 pm    Post subject: Reply with quote
Quote:
Concepts for 4th Edition gameplay were tested in the new Star Wars RPG, and the Book of 9 Swords.


Hmm. Knew it, we did.

Okay. So on the bright side, this means all the books I have will be "old school" flavor books in a year. This also means that I won't be buying DnD books until May 08 (Kruzko is saves gold pieces).

So far,
Things that sound promising:
*30level play. Early epic is core! This helps. A lot.
*Fighter Weapon Specs. Stuff that only fighters can do. Finally!

Things that sound bleh:
*too many online components. Yegods! Now even Dnd is pressuring me to get a PC.
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erwin
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Post Posted: Sun Aug 19, 2007 1:51 pm    Post subject: Reply with quote
How about making some 4Ed rules/items/classes/etc. "variant" of the 3.5?
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BJ
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Post Posted: Sun Aug 19, 2007 3:05 pm    Post subject: Reply with quote
erwin wrote:
How about making some 4Ed rules/items/classes/etc. "variant" of the 3.5?


I'm not sure I understand you here... In any case, 4.0 is too distant for now. All we can do is speculate...
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boy_bakal
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Post Posted: Sun Aug 19, 2007 3:48 pm    Post subject: Reply with quote
erwin wrote:
How about making some 4Ed rules/items/classes/etc. "variant" of the 3.5?


Conversions aren't likely. Some tried and true magic items will always be there I suppose, and the Base Classes will always be the same in name if not in function, but I'm thinking a lot of these things will be done from scratch.
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Xtian
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Post Posted: Sun Aug 19, 2007 11:56 pm    Post subject: Reply with quote
boy_bakal wrote:
erwin wrote:
How about making some 4Ed rules/items/classes/etc. "variant" of the 3.5?


Conversions aren't likely. Some tried and true magic items will always be there I suppose, and the Base Classes will always be the same in name if not in function, but I'm thinking a lot of these things will be done from scratch.


Or not straightforward. There will be a way to convert but not 100%.
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BJ
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Post Posted: Sun Sep 02, 2007 8:00 am    Post subject: Reply with quote
Quote:
Anyway, let me tell you what I've been up to since GenCon. In a word: monsters. The writing team (that's me, James Wyatt, Bruce Cordell, and Chris Sims) is working on fleshing out the Monster Manual entries and doing a bit of a "story" pass on the monsters. Last week I spent a couple of days working on devils. Here are a couple of devilish tidbits I'll leak for now:

- Devils are angels who rebelled. They rose up against the deity they served and murdered him. The crime of deicide is unimaginably perverse for angels, and hence devils were cursed and imprisoned in the Nine Hells.
- The Nine Hells are what became of the murdered deity's divine realm after his death. The Hells are the devils' prison, and it is difficult for them to get out without mortal aid.
- We've re-sorted demons and devils a bit, since we want these two categories of monsters to make a little more sense. Devils tend to be more humanoid in form, usually fight with weapons, and often wear armor. Most have horns, wings, and tails. One consequence of this: the erinyes and the succubus were holding down pretty similar territory, so we've decided that they're the same monster, called the succubus, and it's a devil.
- Ice devils don't look like other devils. We've decided that they are actually a demonic/yugoloth race... one that was entrapped by Mephistopheles long ago in an infernal contract. So ice devils hate other devils, retain their insect-like appearance, and have a special loyalty to Mephistopheles. It's one of the reasons why Asmodeus has never chosen to move against Mephistopheles. Asmodeus would of course win if he did, but that would let the ice devils out of their contract.


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

A succubus is NOT EQUAL to an erinyes!!

*calms down a bit*

Okay. Judeo-Xtian mythology places suucubi as the spawn of Lilith with Samael (the 1st ones, at least). So they should work as devils.

Except, this isn't Judeo-Xtian mythology.

This is DnD. And in Dnd, Malcanthet is a demon. Changing the Succubi into devils would mean Malcanthet becomes a Devil (?). Either that or she vanishes altogether, and suddenly Glasya is in charge of Succubi (coz the Erinyes will become obsolete).

*Shoots itself in head. Can't find proper smiley*

Oh, at least the gelugon idea is cute.
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Xtian
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Post Posted: Sun Sep 02, 2007 4:32 pm    Post subject: Reply with quote
I've read about that and the implications are big especially devils as fallen angels.

I am against most of them.
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Xtian
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Post Posted: Fri Sep 07, 2007 2:08 am    Post subject: Reply with quote
You guys will find this link informative.
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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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erwin
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Post Posted: Sat Sep 08, 2007 7:12 pm    Post subject: Reply with quote
Quote:
The post also mentions that the Knight class' abilities were, to an extent, split between the Fighter and Paladin for 4E ("The fighter and the paladin pretty well ganged up on the poor knight and divvied his stuff between them")

Poor knight Sad

Quote:
"In the end, there's still alignment. There will be some changes though. There'll be some tweaks... Even non-gamers know what a 12th level lawful good paladin is."

"It’s not going to be what it is now. Alignment is part of the story, part of the character. It is a useful shorthand, but too many books and too many players mistake it for limitation. We want to treat alignment as something bigger than that. We won’t get rid of it, but we don’t want it to be a replacement for character and personality."

Alignment is still there..

Quote:
Star Wars Saga Edition and Book of Nine Swords were both "significant previews" of 4th Edition.

Alright, maneuvers are here to stay! Very Happy

Quote:
All classes have defined roles – a fighter is never penalized for being a “tank”, a “healer” is never penalized for curing, a mage is never penalized for “magic missiling”

No more stereotypes?

This is just a preview. Go read it for yourselves. Razz
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boy_bakal
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Post Posted: Sun Sep 09, 2007 1:27 pm    Post subject: Reply with quote
looks like Fighters will have an initiator tree, heh
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Xtian
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Post Posted: Fri Sep 14, 2007 12:57 am    Post subject: Reply with quote
BJ, any hopes for the red-headed stepchild called half-orc?
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A druid on rogue:
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BJ
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Post Posted: Fri Sep 14, 2007 10:24 pm    Post subject: Reply with quote
In 4e, it looks like it's not going to be adopted... Sad
So far...

We know at least one 3.5 race will be booted off, and half-orc is teh candidate...
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BJ
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Post Posted: Mon Sep 17, 2007 10:59 am    Post subject: Reply with quote
The other candidate for PHB boot-out is gnome. Rolling Eyes

And tirflings, aasimars are now in PHB. So the rumormongers say. Gah. Why remove half-orcs and put tieflings? I don't get it...
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boy_bakal
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Post Posted: Tue Sep 18, 2007 12:28 am    Post subject: Reply with quote
NOOOO!! Not Gnomes! They're actually very strong, it's just that people don't like to play them right. :/
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Xtian
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Post Posted: Tue Sep 18, 2007 12:41 am    Post subject: Reply with quote
I want kobold in core!!!
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A druid on rogue:
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erwin
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Post Posted: Tue Sep 18, 2007 7:58 am    Post subject: Reply with quote
Gnome is a good race, it's just not played right (as boy_bakal said)..
maybe it's because of the "Favored Class: Bard" thing..

we want kobolds on core!!! Very Happy
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Xtian
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Post Posted: Tue Sep 18, 2007 7:59 pm    Post subject: Reply with quote
Maybe they are killing the gnomes to make room for kobolds. Very Happy
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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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BJ
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Post Posted: Sat Sep 29, 2007 9:44 pm    Post subject: Reply with quote
Wizards Design and Development wrote:

In the real world, "demon" is synonymous with "devil." "Abyss" and "hell" have a similar relationship. D&D designers have struggled with these facts since 1977 when the Advanced Dungeons & Dragons game depicted demons and devils, the Abyss and the Nine Hells. The original basis for the division was alignment. Aligned planes existed to provide a meaningful afterlife for similarly aligned characters, and a need to fill those planes with natives resulted in demons being distinct from devils. As the game evolved, the original division remained, but too many similarities persisted. The advent of 4th Edition lets us accentuate the differences between the two primary species of fiends.

Throughout demons' and devils' existence in the D&D game, resemblances between them have been stronger and more numerous than differences. Both species are extraplanar forces of evil that seek souls to supplement their numbers. Each breed has wretched and implike creatures at the bottom of the hierarchy and godlike archfiends at the top. Each member of both species has a wide array of similar (and often superfluous) supernatural powers. Most demons and devils are superior to members of typical PC races in every way, including incredible intelligence. Their purposes in the material world have always been similar.

In the original AD&D Monster Manual, Gary Gygax admitted that devils “somewhat resemble the demons both in their characteristics and abilities.” AD&D 2nd Edition kept the planar structure of the original game. Demons and devils became tanar’ri and baatezu, respectively, but little made them distinct other than their categorical names. Only a conflict called the Blood War kept them from overrunning the material world. However, this evil-on-evil fight didn’t expand the possibilities for typical D&D play. On the contrary, the Blood War brought the motivations and hierarchy of demons and devils closer together. The 3rd Edition of D&D retained so many of 2nd Edition’s concepts that it did little to clarify the situation until the release of Fiendish Codex I. 4th Edition changes all that.

In 4th Edition, the Nine Hells are an astral dominion among other deific abodes in the Astral Sea (more on that in an upcoming Design & Development column). The resident deity is Asmodeus, who as an angel in primeval times, led an army of his fellows against his celestial master and murdered that god. Although Asmodeus gained divine might from his foul deed, he and his followers also suffered their victim’s dying curse. Under the power of that malediction, all the rebellious angels twisted in form and became devils. Worse still, the murdered god’s words transformed Asmodeus's dominion into a nightmarish place and bound the newborn devils to it. To this day, devils plot to escape their prison, weaving lies and corruption to ensure their eventual freedom and to seize even greater power.

Asmodeus rules Hell with despotic pride, and all devils conform to his strict hierarchy or face destruction. Within the chain of command, lesser devils use whatever power they have to mimic their ultimate leader. Devils work to gain influence in the cosmos, especially among mortals in the world. They eagerly respond to any summons and readily form cleverly worded pacts. They plan and build to meet their needs, making and using all sorts of devices, tools, and weapons. A devil might be supernaturally potent, and it might possess incredible magic items, but its greatest assets are its shrewdly calculating mind and eternal patience. Devils want to impose a sort of order -- specifically theirs -- on the cosmos.

Not so with demons.

In the Abyss, which gapes like a festering wound in the landscape of the Elemental Tempest, demons teem, eternally divided among themselves simply by their insatiable lust for ruin. Legend says that the Chained God, Tharizdun, found a seed of evil in the young cosmos, and during the gods’ war with the primordials, he threw that seed into the Elemental Tempest. There, the evil seed despoiled all that came into contact with it (some say it tainted Tharizdun himself) and created the Abyss as it burned a hole in the very structure of the plane. Elemental beings that came too close to the Abyss became trapped and warped. Any desire they have turns to the longing to obliterate the gods, creation, and even one another. They became demons.

Most demons are savage and fearless engines of annihilation. Although sometimes driven by unspeakable yearning or by horrifying demon lords to gather in groups, demons have no real organization and no singular aim. Demons don’t negotiate, and they build nothing lasting. Most use tooth and claw rather than artificial weapons. They care little or nothing for souls. Even the mightiest demon lords manipulate other demons by using threats, direct violence, or the promise of more destruction through affiliation. Although the lords of the Abyss that veteran D&D players know and love to hate still exist, no monolithic hierarchy supports any demon’s influence. Although a demon might want to destroy another creature and take that creature’s power, success only results in the winning demon using and squandering what it has seized. Demons have no regard for the responsibilities of authority, and they care little for keeping what they acquire. They’re forces of unmaking, and a universe under them would reflect the horror that is the Abyss, if that universe survived at all.

What does a clearer distinction between the two major species of fiends mean for your game? If you need a devious fiend that cares about souls and works on long-term schemes, use a devil. However, wholesale slaughter, pointless suffering, and terrifying devastation call for a demon. A villain or even a player character might bargain with devils, but those who conjure demons do so only to wreak havoc on their enemies. In short, the unambiguous division of the fiends is another way 4th Edition makes the game easier to design for and to play.


What do you guys think?
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oghma
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Post Posted: Sun Sep 30, 2007 4:54 pm    Post subject: Reply with quote
Change is good, if only it is gradual. I think it's prime time to widen the difference between Asmodeus' and Baalzebul's hordes.
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BJ
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Post Posted: Sun Sep 30, 2007 6:03 pm    Post subject: Reply with quote
Last time I checked, Baal is a devil as well. Razz

It's a good change, finally making Asmodeus a deity and all. But why did they have to turn my Tanar'ri into elementals???

Now my Balor is nothing but a fire elemental with the demon template... Crying or Very sad Crying or Very sad
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Xtian
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Post Posted: Sun Sep 30, 2007 6:09 pm    Post subject: Reply with quote
They really are smoking something heavy and bad.
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oghma
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Post Posted: Sun Sep 30, 2007 9:31 pm    Post subject: Reply with quote
I guess they screwed up with the elementals bit. Maybe their R&D team was (as the goderator said) "Smoking something heavy and bad."
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erwin
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Post Posted: Tue Oct 30, 2007 12:07 am    Post subject: Reply with quote
4E: A secret plot by DMs?
Laughing
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erwin
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Post Posted: Wed Oct 31, 2007 5:24 pm    Post subject: Reply with quote
New Miniatures
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Revan
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Post Posted: Sat Nov 17, 2007 8:08 pm    Post subject: Reply with quote
Video of proposed computer tools for D&D, and accompanying article in Tech Republic:

http://blogs.techrepublic.com.com/geekend/?p=957&tag=nl.e101

Interesting reading. From the perspective of someone who witnessed the screwups in attempting to do something like this in 2.0 Core Rules CD, and later on with the 3.0 toolset plans, I'm skeptical. Very skeptical.
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BJ
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Post Posted: Sat Nov 17, 2007 10:18 pm    Post subject: Reply with quote
I've seen it. They say it's optional. Heh.
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